<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
	<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
	<TextureInfo item="AttackIndicator.tga">
		<Size>
			<CX>128</CX>
			<CY>32</CY>
		</Size>
	</TextureInfo>
	<Ui2DAnimation item="A_AttackIndicatorTop">
		<Cycle>false</Cycle>
		<Frames>
			<Texture>AttackIndicator.tga</Texture>
			<Location>
				<X>0</X>
				<Y>0</Y>
			</Location>
			<Size>
				<CX>112</CX>
				<CY>2</CY>
			</Size>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_AttackIndicatorBottom">
		<Cycle>false</Cycle>
		<Frames>
			<Texture>AttackIndicator.tga</Texture>
			<Location>
				<X>0</X>
				<Y>29</Y>
			</Location>
			<Size>
				<CX>112</CX>
				<CY>3</CY>
			</Size>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_AttackIndicatorLeft">
		<Cycle>false</Cycle>
		<Frames>
			<Texture>AttackIndicator.tga</Texture>
			<Location>
				<X>0</X>
				<Y>2</Y>
			</Location>
			<Size>
				<CX>3</CX>
				<CY>27</CY>
			</Size>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_AttackIndicatorRight">
		<Cycle>false</Cycle>
		<Frames>
			<Texture>AttackIndicator.tga</Texture>
			<Location>
				<X>111</X>
				<Y>3</Y>
			</Location>
			<Size>
				<CX>1</CX>
				<CY>26</CY>
			</Size>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_AttackIndicatorFill">
		<Cycle>false</Cycle>
		<Frames>
			<Texture>AttackIndicator.tga</Texture>
			<Location>
				<X>4</X>
				<Y>4</Y>
			</Location>
			<Size>
				<CX>104</CX>
				<CY>24</CY>
			</Size>
		</Frames>
	</Ui2DAnimation>
	<StaticAnimation item="A_AttackIndicatorAnimTop">
		<ScreenID>A_AttackIndicatorAnimTop</ScreenID>
		<Animation>A_AttackIndicatorTop</Animation>
		<AutoDraw>false</AutoDraw>
		<AutoStretch>true</AutoStretch>
		<TopAnchorOffset>0</TopAnchorOffset>
		<BottomAnchorOffset>3</BottomAnchorOffset>
		<LeftAnchorOffset>0</LeftAnchorOffset>
		<RightAnchorOffset>0</RightAnchorOffset>
		<TopAnchorToTop>true</TopAnchorToTop>
		<BottomAnchorToTop>true</BottomAnchorToTop>
		<LeftAnchorToLeft>true</LeftAnchorToLeft>
		<RightAnchorToLeft>false</RightAnchorToLeft>
	</StaticAnimation>
	<StaticAnimation item="A_AttackIndicatorAnimBottom">
		<ScreenID>A_AttackIndicatorAnimBottom</ScreenID>
		<Animation>A_AttackIndicatorBottom</Animation>
		<AutoDraw>false</AutoDraw>
		<AutoStretch>true</AutoStretch>
		<TopAnchorOffset>28</TopAnchorOffset>
		<BottomAnchorOffset>32</BottomAnchorOffset>
		<LeftAnchorOffset>0</LeftAnchorOffset>
		<RightAnchorOffset>0</RightAnchorOffset>
		<TopAnchorToTop>true</TopAnchorToTop>
		<BottomAnchorToTop>true</BottomAnchorToTop>
		<LeftAnchorToLeft>true</LeftAnchorToLeft>
		<RightAnchorToLeft>false</RightAnchorToLeft>
	</StaticAnimation>
	<StaticAnimation item="A_AttackIndicatorAnimLeft">
		<ScreenID>A_AttackIndicatorAnimLeft</ScreenID>
		<Animation>A_AttackIndicatorLeft</Animation>
		<AutoDraw>false</AutoDraw>
		<AutoStretch>true</AutoStretch>
		<TopAnchorOffset>3</TopAnchorOffset>
		<BottomAnchorOffset>28</BottomAnchorOffset>
		<LeftAnchorOffset>0</LeftAnchorOffset>
		<RightAnchorOffset>4</RightAnchorOffset>		
		<TopAnchorToTop>true</TopAnchorToTop>
		<BottomAnchorToTop>true</BottomAnchorToTop>
		<LeftAnchorToLeft>true</LeftAnchorToLeft>
		<RightAnchorToLeft>true</RightAnchorToLeft>
	</StaticAnimation>
	<StaticAnimation item="A_AttackIndicatorAnimRight">
		<ScreenID>A_AttackIndicatorAnimRight</ScreenID>
		<Animation>A_AttackIndicatorRight</Animation>
		<AutoDraw>false</AutoDraw>
		<AutoStretch>true</AutoStretch>
		<TopAnchorOffset>3</TopAnchorOffset>
		<BottomAnchorOffset>28</BottomAnchorOffset>
		<LeftAnchorOffset>4</LeftAnchorOffset>
		<RightAnchorOffset>0</RightAnchorOffset>
		<TopAnchorToTop>true</TopAnchorToTop>
		<BottomAnchorToTop>true</BottomAnchorToTop>
		<LeftAnchorToLeft>false</LeftAnchorToLeft>
		<RightAnchorToLeft>false</RightAnchorToLeft>
	</StaticAnimation>
	<StaticAnimation item="A_AttackIndicatorAnimFill">
		<ScreenID>A_AttackIndicatorAnimFill</ScreenID>
		<Animation>A_AttackIndicatorFill</Animation>
		<AutoDraw>false</AutoDraw>
		<AutoStretch>true</AutoStretch>
		<LeftAnchorOffset>4</LeftAnchorOffset>
		<TopAnchorOffset>3</TopAnchorOffset>
		<RightAnchorOffset>5</RightAnchorOffset>
		<BottomAnchorOffset>28</BottomAnchorOffset>
		<BottomAnchorToTop>true</BottomAnchorToTop>
		<RightAnchorToLeft>false</RightAnchorToLeft>
	</StaticAnimation>
	<Ui2DAnimation item="A_PWCSInCombat">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces06.tga</Texture>
			<Location>
				<X>200</X>
				<Y>0</Y>
			</Location>
			<Size>
				<CX>40</CX>
				<CY>40</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_PWCSTimer">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces06.tga</Texture>
			<Location>
				<X>200</X>
				<Y>80</Y>
			</Location>
			<Size>
				<CX>40</CX>
				<CY>40</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_PWCSDebuff">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces06.tga</Texture>
			<Location>
				<X>200</X>
				<Y>40</Y>
			</Location>
			<Size>
				<CX>40</CX>
				<CY>40</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_PWCSStanding">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces06.tga</Texture>
			<Location>
				<X>200</X>
				<Y>120</Y>
			</Location>
			<Size>
				<CX>40</CX>
				<CY>40</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_PWCSRegen">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces06.tga</Texture>
			<Location>
				<X>200</X>
				<Y>160</Y>
			</Location>
			<Size>
				<CX>40</CX>
				<CY>40</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_AttackIndicator">
		<Cycle>false</Cycle>
		<Frames>
			<Texture>AttackIndicator.tga</Texture>
			<Location>
				<X>0</X>
				<Y>0</Y>
			</Location>
			<Size>
				<CX>114</CX>
				<CY>32</CY>
			</Size>
		</Frames>
	</Ui2DAnimation>
	<Gauge item="Player_CombatTimer">
		<ScreenID>Player_CombatTimer</ScreenID>
		<RelativePosition>true</RelativePosition>
		<GaugeOffsetY>0</GaugeOffsetY>
		<FillTint>
			<R>169</R>
			<G>169</G>
			<B>169</B>
		</FillTint>
		<EQType>29</EQType>
		<GaugeDrawTemplate>
			<Background>A_GaugeBackground</Background>
			<Fill>A_GaugeFill</Fill>
			<Lines>A_GaugeLines</Lines>
			<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
			<EndCapRight>A_GaugeEndCapRight</EndCapRight>
		</GaugeDrawTemplate>
		<AutoStretch>true</AutoStretch>
		<TopAnchorOffset>72</TopAnchorOffset>
		<BottomAnchorOffset>82</BottomAnchorOffset>
		<LeftAnchorOffset>2</LeftAnchorOffset>
		<RightAnchorOffset>0</RightAnchorOffset>
		<RightAnchorToLeft>false</RightAnchorToLeft>
	</Gauge>
	<Label item="Player_CombatTimerLabel">
		<ScreenID>Player_CombatTimerLabel</ScreenID>
		<EQType>137</EQType>
		<RelativePosition>true</RelativePosition>
		<Text>00:30</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>true</AlignCenter>
		<AlignRight>false</AlignRight>
		<Font>1</Font>
		<AutoStretch>true</AutoStretch>
		<TopAnchorOffset>72</TopAnchorOffset>
		<BottomAnchorOffset>82</BottomAnchorOffset>
		<LeftAnchorOffset>2</LeftAnchorOffset>
		<RightAnchorToLeft>false</RightAnchorToLeft>
		<Style_Tooltip>false</Style_Tooltip>
	</Label>
	<Button item="PW_CombatStateAnim">
		<ScreenID>PW_CombatStateAnim</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Style_Transparent>false</Style_Transparent>
		<Style_Checkbox>false</Style_Checkbox>
		<DecalSize>
			<CX>26</CX>
			<CY>26</CY>
		</DecalSize>
		<AutoStretch>true</AutoStretch>
		<BottomAnchorOffset>26</BottomAnchorOffset>
		<LeftAnchorOffset>27</LeftAnchorOffset>
		<RightAnchorOffset>1</RightAnchorOffset>
		<LeftAnchorToLeft>false</LeftAnchorToLeft>
		<RightAnchorToLeft>false</RightAnchorToLeft>
	</Button>
	
	<Button item="PW_NewMailIcon">
		<ScreenID>PW_NewMailIcon</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Style_Transparent>true</Style_Transparent>
		<Style_Checkbox>false</Style_Checkbox>
		<TooltipReference>You have unread mail in your inbox.</TooltipReference>
		<ButtonDrawTemplate>
			<Normal>A_NewMailIcon</Normal>
		</ButtonDrawTemplate>
		<AutoStretch>true</AutoStretch>
		<TopAnchorOffset>11</TopAnchorOffset>
		<LeftAnchorOffset>80</LeftAnchorOffset>
		<BottomAnchorOffset>36</BottomAnchorOffset>
		<RightAnchorOffset>55</RightAnchorOffset>
		<RightAnchorToLeft>false</RightAnchorToLeft>
		<LeftAnchorToLeft>false</LeftAnchorToLeft>
	</Button>
    
    <Button item="PW_ParcelsIcon">
		<ScreenID>PW_ParcelsIcon</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Style_Transparent>true</Style_Transparent>
		<Style_Checkbox>false</Style_Checkbox>
		<TooltipReference>You have parcel deliveries.</TooltipReference>
		<ButtonDrawTemplate>
			<Normal>A_ParcelsIcon</Normal>
		</ButtonDrawTemplate>
		<AutoStretch>true</AutoStretch>
		<BottomAnchorOffset>36</BottomAnchorOffset>
		<TopAnchorOffset>11</TopAnchorOffset>
		<RightAnchorOffset>30</RightAnchorOffset>
		<LeftAnchorOffset>55</LeftAnchorOffset>
		<RightAnchorToLeft>false</RightAnchorToLeft>
		<LeftAnchorToLeft>false</LeftAnchorToLeft>
	</Button>
	<Button item="PW_ParcelsOverLimitIcon">
		<ScreenID>PW_ParcelsOverLimitIcon</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Style_Transparent>true</Style_Transparent>
		<Style_Checkbox>false</Style_Checkbox>
		<TooltipReference>You are over your parcel limit! Retrieve the excess ones soon or risk losing them!</TooltipReference>
		<ButtonDrawTemplate>
			<Normal>A_ParcelsOverLimitIcon</Normal>
		</ButtonDrawTemplate>
		<AutoStretch>true</AutoStretch>
		<BottomAnchorOffset>36</BottomAnchorOffset>
		<TopAnchorOffset>11</TopAnchorOffset>
		<RightAnchorOffset>30</RightAnchorOffset>
		<LeftAnchorOffset>55</LeftAnchorOffset>
		<RightAnchorToLeft>false</RightAnchorToLeft>
		<LeftAnchorToLeft>false</LeftAnchorToLeft>
	</Button>
	
	<Gauge item="Player_HP">
		<ScreenID>PlayerHP</ScreenID>
		<TextColor>
			<R>240</R>
			<G>240</G>
			<B>240</B>
		</TextColor>
		<RelativePosition>true</RelativePosition>
		<TextOffsetX>1</TextOffsetX>
        <TextOffsetY>-2</TextOffsetY>
		<GaugeOffsetY>34</GaugeOffsetY>
		<FillTint>
			<R>240</R>
			<G>0</G>
			<B>0</B>
		</FillTint>
		<EQType>1</EQType>
		<GaugeDrawTemplate>
			<Background>A_GaugeBackground</Background>
			<Fill>A_GaugeFill</Fill>
			<Lines>A_GaugeLines</Lines>
			<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
			<EndCapRight>A_GaugeEndCapRight</EndCapRight>
		</GaugeDrawTemplate>
		<AutoStretch>true</AutoStretch>
		<TopAnchorOffset>1</TopAnchorOffset>
		<BottomAnchorOffset>45</BottomAnchorOffset>
		<LeftAnchorOffset>2</LeftAnchorOffset>
		<RightAnchorToLeft>false</RightAnchorToLeft>
	</Gauge>
   
	<Label item="Player_HPLabel">
		<ScreenID>HPLabel</ScreenID>
		<EQType>19</EQType>
		<RelativePosition>true</RelativePosition>
		<Text>100</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>true</AlignCenter>
		<Font>1</Font>
		<AutoStretch>true</AutoStretch>
		<TopAnchorOffset>35</TopAnchorOffset>
		<BottomAnchorOffset>45</BottomAnchorOffset>
		<LeftAnchorOffset>2</LeftAnchorOffset>
		<RightAnchorToLeft>false</RightAnchorToLeft>
		<Style_Tooltip>false</Style_Tooltip>
	</Label>
	<Label item="Player_HPPercLabel">
		<ScreenID>HPPerLabel</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Text>%</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>true</AlignCenter>
		<Font>1</Font>
		<AutoStretch>true</AutoStretch>
		<TopAnchorOffset>35</TopAnchorOffset>
		<BottomAnchorOffset>45</BottomAnchorOffset>
		<LeftAnchorOffset>24</LeftAnchorOffset>
		<RightAnchorToLeft>false</RightAnchorToLeft>
		<Style_Tooltip>false</Style_Tooltip>
	</Label>
	<Gauge item="Pet_HP">
		<ScreenID>PetHP</ScreenID>
		<TextColor>
			<R>0</R>
			<G>0</G>
			<B>0</B>
		</TextColor>
		<RelativePosition>true</RelativePosition>
		<TextOffsetY>-50</TextOffsetY>
		<GaugeOffsetY>-2</GaugeOffsetY>
		<FillTint>
			<R>51</R>
			<G>192</G>
			<B>51</B>
		</FillTint>
		<EQType>16</EQType>
		<GaugeDrawTemplate>
			<Fill>A_GaugeFill</Fill>
		</GaugeDrawTemplate>
		<AutoStretch>true</AutoStretch>
		<TopAnchorOffset>41</TopAnchorOffset>
		<BottomAnchorOffset>45</BottomAnchorOffset>
		<LeftAnchorOffset>6</LeftAnchorOffset>
		<RightAnchorOffset>4</RightAnchorOffset>
		<RightAnchorToLeft>false</RightAnchorToLeft>
	</Gauge>
	<Gauge item="Player_Mana">
		<ScreenID>PlayerMana</ScreenID>
		<RelativePosition>true</RelativePosition>
		<GaugeOffsetY>0</GaugeOffsetY>
		<FillTint>
			<R>0</R>
			<G>128</G>
			<B>255</B>
		</FillTint>
		<EQType>2</EQType>
		<GaugeDrawTemplate>
			<Background>A_GaugeBackground</Background>
			<Fill>A_GaugeFill</Fill>
			<Lines>A_GaugeLines</Lines>
			<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
			<EndCapRight>A_GaugeEndCapRight</EndCapRight>
		</GaugeDrawTemplate>
		<AutoStretch>true</AutoStretch>
		<TopAnchorOffset>45</TopAnchorOffset>
		<BottomAnchorOffset>55</BottomAnchorOffset>
		<LeftAnchorOffset>2</LeftAnchorOffset>
		<RightAnchorToLeft>false</RightAnchorToLeft>
	</Gauge>
	<Label item="Player_ManaLabel">
		<ScreenID>ManaLabel</ScreenID>
		<EQType>20</EQType>
		<Font>1</Font>
		<RelativePosition>true</RelativePosition>
		<Text>100</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>true</AlignCenter>
		<AutoStretch>true</AutoStretch>
		<TopAnchorOffset>45</TopAnchorOffset>
		<BottomAnchorOffset>55</BottomAnchorOffset>
		<LeftAnchorOffset>2</LeftAnchorOffset>
		<RightAnchorToLeft>false</RightAnchorToLeft>
		<Style_Tooltip>false</Style_Tooltip>
	</Label>
	<Label item="Player_ManaPercLabel">
		<ScreenID>ManPercLabel</ScreenID>
		<Font>1</Font>
		<Text>%</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<AlignCenter>true</AlignCenter>
		<AutoStretch>true</AutoStretch>
		<TopAnchorOffset>45</TopAnchorOffset>
		<BottomAnchorOffset>55</BottomAnchorOffset>
		<LeftAnchorOffset>24</LeftAnchorOffset>
		<RightAnchorToLeft>false</RightAnchorToLeft>
		<Style_Tooltip>false</Style_Tooltip>
	</Label>
	<Gauge item="Player_Fatigue">
		<ScreenID>PlayerFatigue</ScreenID>
		<RelativePosition>true</RelativePosition>
		<GaugeOffsetY>0</GaugeOffsetY>
		<FillTint>
			<R>240</R>
			<G>240</G>
			<B>0</B>
		</FillTint>
		<EQType>3</EQType>
		<GaugeDrawTemplate>
			<Background>A_GaugeBackground</Background>
			<Fill>A_GaugeFill</Fill>
			<Lines>A_GaugeLines</Lines>
			<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
			<EndCapRight>A_GaugeEndCapRight</EndCapRight>
		</GaugeDrawTemplate>
		<AutoStretch>true</AutoStretch>
		<TopAnchorOffset>55</TopAnchorOffset>
		<BottomAnchorOffset>65</BottomAnchorOffset>
		<LeftAnchorOffset>2</LeftAnchorOffset>
		<RightAnchorToLeft>false</RightAnchorToLeft>
	</Gauge>
	<Label item="Player_FatigueLabel">
		<ScreenID>FatigueLabel</ScreenID>
		<EQType>21</EQType>
		<Font>1</Font>
		<RelativePosition>true</RelativePosition>
		<Text>100</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>true</AlignCenter>
		<AutoStretch>true</AutoStretch>
		<TopAnchorOffset>55</TopAnchorOffset>
		<BottomAnchorOffset>65</BottomAnchorOffset>
		<LeftAnchorOffset>2</LeftAnchorOffset>
		<RightAnchorToLeft>false</RightAnchorToLeft>
		<Style_Tooltip>false</Style_Tooltip>
	</Label>
	<Label item="Player_FatiguePercLabel">
		<ScreenID>FatiguePercLabel</ScreenID>
		<Font>1</Font>
		<Text>%</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<AlignCenter>true</AlignCenter>
		<AutoStretch>true</AutoStretch>
		<TopAnchorOffset>55</TopAnchorOffset>
		<BottomAnchorOffset>65</BottomAnchorOffset>
		<LeftAnchorOffset>24</LeftAnchorOffset>
		<RightAnchorToLeft>false</RightAnchorToLeft>
		<Style_Tooltip>false</Style_Tooltip>
	</Label>
	<Button item="PW_VoiceVolume">
		<ScreenID>PW_VoiceVolume</ScreenID>
		<EQType>voicechat/SpeakingIndicator</EQType>
		<RelativePosition>true</RelativePosition>
		<Style_Transparent>false</Style_Transparent>
		<Style_Checkbox>false</Style_Checkbox>
		<Template>BDT_Checkbox</Template>
		<AutoStretch>true</AutoStretch>
		<BottomAnchorOffset>15</BottomAnchorOffset>
		<LeftAnchorOffset>42</LeftAnchorOffset>
		<RightAnchorOffset>27</RightAnchorOffset>
		<LeftAnchorToLeft>false</LeftAnchorToLeft>
		<RightAnchorToLeft>false</RightAnchorToLeft>
	</Button>
	<Button item="PW_GroupRoleTank">
		<ScreenID>GroupRoleTank</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Style_Transparent>false</Style_Transparent>
		<Style_Checkbox>false</Style_Checkbox>
		<ButtonDrawTemplate>
			<NormalDecal>A_Tank</NormalDecal>
		</ButtonDrawTemplate>
		<DecalSize>
			<CX>15</CX>
			<CY>15</CY>
		</DecalSize>
		<AutoStretch>true</AutoStretch>
		<BottomAnchorOffset>15</BottomAnchorOffset>
		<LeftAnchorOffset>87</LeftAnchorOffset>
		<RightAnchorOffset>72</RightAnchorOffset>
		<LeftAnchorToLeft>false</LeftAnchorToLeft>
		<RightAnchorToLeft>false</RightAnchorToLeft>
	</Button>
	<Button item="PW_GroupRoleAssist">
		<ScreenID>GroupRoleAssist</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Style_Transparent>false</Style_Transparent>
		<Style_Checkbox>false</Style_Checkbox>
		<ButtonDrawTemplate>
			<NormalDecal>A_Assist</NormalDecal>
		</ButtonDrawTemplate>
		<DecalSize>
			<CX>15</CX>
			<CY>15</CY>
		</DecalSize>
		<AutoStretch>true</AutoStretch>
		<BottomAnchorOffset>15</BottomAnchorOffset>
		<LeftAnchorOffset>72</LeftAnchorOffset>
		<RightAnchorOffset>57</RightAnchorOffset>
		<LeftAnchorToLeft>false</LeftAnchorToLeft>
		<RightAnchorToLeft>false</RightAnchorToLeft>
	</Button>
	<Button item="PW_GroupRolePuller">
		<ScreenID>GroupRolePuller</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Style_Transparent>false</Style_Transparent>
		<Style_Checkbox>false</Style_Checkbox>
		<ButtonDrawTemplate>
			<NormalDecal>A_Puller</NormalDecal>
		</ButtonDrawTemplate>
		<DecalSize>
			<CX>15</CX>
			<CY>15</CY>
		</DecalSize>
		<AutoStretch>true</AutoStretch>
		<BottomAnchorOffset>15</BottomAnchorOffset>
		<LeftAnchorOffset>57</LeftAnchorOffset>
		<RightAnchorOffset>42</RightAnchorOffset>
		<LeftAnchorToLeft>false</LeftAnchorToLeft>
		<RightAnchorToLeft>false</RightAnchorToLeft>
	</Button>
	<Screen item="PlayerWindow">
		<RelativePosition>false</RelativePosition>
		<Location>
			<X>3</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>160</CX>
			<CY>90</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<DrawTemplate>WDT_Filigree3</DrawTemplate>
		<Style_Titlebar>true</Style_Titlebar>
		<Style_Closebox>false</Style_Closebox>
		<Style_Minimizebox>false</Style_Minimizebox>
		<Style_Border>true</Style_Border>
		<Style_Sizable>true</Style_Sizable>
		<Pieces>Player_HP</Pieces>
		<Pieces>Pet_HP</Pieces>
		<Pieces>Player_Mana</Pieces>
		<Pieces>Player_Fatigue</Pieces>
		<Pieces>Player_CombatTimer</Pieces>
		<Pieces>Player_HPLabel</Pieces>
		<Pieces>Player_HPPercLabel</Pieces>
		<Pieces>Player_ManaLabel</Pieces>
		<Pieces>Player_ManaPercLabel</Pieces>
		<Pieces>Player_FatigueLabel</Pieces>
		<Pieces>Player_FatiguePercLabel</Pieces>
		<Pieces>Player_CombatTimerLabel</Pieces>
		<Pieces>PW_CombatStateAnim</Pieces>
        <Pieces>PW_NewMailIcon</Pieces>
        <Pieces>PW_ParcelsIcon</Pieces>
        <Pieces>PW_ParcelsOverLimitIcon</Pieces> 
		<Pieces>PW_VoiceVolume</Pieces>
		<Pieces>PW_GroupRoleTank</Pieces>
		<Pieces>PW_GroupRoleAssist</Pieces>
		<Pieces>PW_GroupRolePuller</Pieces>
		<Pieces>A_AttackIndicatorAnimTop</Pieces>
		<Pieces>A_AttackIndicatorAnimBottom</Pieces>
		<Pieces>A_AttackIndicatorAnimLeft</Pieces>
		<Pieces>A_AttackIndicatorAnimRight</Pieces>
		<Pieces>A_AttackIndicatorAnimFill</Pieces>
	</Screen>
</XML>